Penguin-based ice shatter.
A fun experiment messing around with VDBs and debris source to make a penguin shatter into ice. There are places I feel need improvement at a later date, but for now it has turned out. The simulation portion of this piece was relatively quick at 43mins. The render time was 14hrs15m.
I will return to this project further down the line when I have the chance and see how I can improve on it.
Final render
Penguin VDB shatter
Particle smoke trails
Particle scatter
Combined simulation
Penguin VDB shatter render
Particle smoke trails render
Particle scatter render
Environment render
Alternate camera angle