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Penguin Drop

Penguin-based ice shatter.

A fun experiment messing around with VDBs and debris source to make a penguin shatter into ice. There are places I feel need improvement at a later date, but for now it has turned out. The simulation portion of this piece was relatively quick at 43mins. The render time was 14hrs15m.

I will return to this project further down the line when I have the chance and see how I can improve on it.

Final render

Render Stats

Render Stats

Penguin VDB shatter

Particle smoke trails

Particle scatter

Combined simulation

Penguin VDB shatter render

Particle smoke trails render

Particle scatter render

Environment render

Alternate camera angle