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Overspecced Explosion Simulation

My first experiment with fire and smoke simulation.

It drifted from the initially intended specs without my notice, becoming a real beast to complete. 500 million voxel explosion simulation done in Houdini. It took 30hrs of simulation with a cache size of 180gbs on top of 28hrs+ of render time for the explosion and an additional 13hrs+ for the shockwave. Lessons were learnt and I will know to pay more attention to my resolution settings in future.

Barrel asset from https://elements.envato.com/
Background provided by CG Spectrum.

Final Explosion

youTube breakdown

Explosion no background

Explosion definition render

Explosion still

Explosion still

Explosion setup and prep

Early explosion render test

Early explosion render test

Shockwave test

Explosion and shockwave render test

Explosion and shockwave render test